Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. It grew from an OS X supported game development tool in 2005 to a multi-platform game engine.
The graphics engine uses Direct3D (Windows, Xbox 360), OpenGL (Mac, Windows, Linux), OpenGL ES (Android, iOS), and proprietary APIs (consoles). There is support for bump mapping, reflection mapping, parallax mapping,screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
Unity supports art assets and file formats from 3ds Max, Maya, Softimage,Blender, modo, ZBrush, Cinema 4D, Cheetah3D, Adobe Photoshop, Adobe Fireworks and Allegorithmic Substance. These assets can be added to the game project, and managed through Unity's graphical user interface.
The Shader Lab language is used for shaders, supporting both declarative "programming" of the fixed-function pipeline and shader programs written in GLSL or Cg. A shader can include multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video card, and if none are compatible, fall back to an alternative shader that may sacrifice features for performance.
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